Farmer Brown
REP 4; Survivor; Male; Right Handed; People 2; Savvy 3
Attributes: Rage (+1d6 in melee, +1d6 for Charge into Melee); Mr. Fix-It (+1d6 to repair all)
Assault Rifle (Range 48, Target 1 or 3, Impact 3)
Machete
Mr. Brown has been a loner for most of his life and especially since his wife died 4 years ago. He’s smart, fit, good with a rifle, and has a no-nonsense attitude about life. His age is catching up with him somewhat, but he’s still hard working and fiercely independent. He has no children and no real friends to speak of, though he has a few acquaintances from the local cafe. He is a Vietnam Vet, having earned a Purple Heart by being shot through the left shoulder. He was an army Ranger and still has nightmares about being in ‘Nam during Tet in 1968. He loves dogs of all sorts. He has a knack for fixing things.
Up to now, Mr. Brown has been hunkering down on his farm. He watched the news until the TV station went offline, so he’s aware that something terrible has happened, but he is not clear of the extent of it. He’s been spending his time following his usual Springtime routines - prepping his equipment, cultivating the soil and starting to seed his fields.
His farmhouse sits well back from the main road - a little over a mile. The entrance to his lane from the road is overgrown and appears abandoned. He rarely has left the farm in the last 4 years and no one comes to visit. The house and other buildings are obscured from the road by several large stands of trees. A casual passer by would never know a functioning farm was up the lane.
He has plenty of food and water, enough to last one person several years at least. He has a fair amount of fuel for his truck and for his tractor and other farm machines. He really has no reason to leave and, left undisturbed, he could likely survive here for a long time.
The Scenario: Defend the Farm
For the opening scenario I decided that a "herd" (ref. The Walking Dead) has wandered onto Mr. Brown's property while he has been walking down to the main road and back. He always walks out to the main road in the evening and has done so for years. Since all the trouble began he's taken to carrying his assault rifle and machete on these daily walks, just in case. On this particular Spring evening, he will be grateful he took this precaution.
The Brown Farmstead. Mr. Brown will enter on the dirt road at the left side of the map. |
A peaceful evening for a stroll. |
Need a better backdrop for my photos...yikes. |
PEFs (roll d6 - result is number of zombies to generate in the normal fashion centered on Mr. Brown)
1 - 2d6+3
2 - 2d6+2
3-4 - 2d6
5 - 2d6-2 (minimum 2)
6 - 2d6-3 (minimum 1)
Obviously this could be a deadly scenario for our intrepid farmer.
PEFs deployed - 2 behind the shed, 1 at the edge of the field. |
As Mr. Brown walked casually up the lane he spotted 3 figures moving around his pickup. He paused, unslinging his rifle, not sure who, or what, these folks might be. |
"Whoever they are, they aren't welcome here," Brown thought to himself. He shouldered his rifle and squeezed off 3 quick shots. |
On turn 2 the zeds activated first and closed within Charge into Melee range. Mr. Brown was quickly surrounded and I thought sure the game would end in moments...
Crashing through the woods, zombies were suddenly all around Mr. Brown. With no other options, he fired again and then, slinging his rifle, he readied his machete for some close quarters action. |
Mr. Brown managed to win the Charge into Melee test and fired 3 times, again killing only one zed. The rest moved into melee with him and a desperate 4 vs. 1 fight ensued.
The melee in the road was close but Mr. Brown managed to do very well. I was surprised, honestly, and wondered if I might have messed up the rules. After reviewing everything though it seems I did it correctly. Mr. Brown had just gotten lucky. Even more luckily, the next turn the zeds did not activate so Mr. Brown had a chance to move away. I considered standing my ground and letting them come, but didn't want to tempt fate.
I was getting kills with the rifle, but I was also generating z's from noise on nearly a 1 for 1 basis. This wasn't going to work for long.
Managing to clamber over the fence, the zeds moved along the stone wall. |
Mr. Brown fired, dropping one in it's tracks. Then, switching back to machete, he charged and killed another. |
For the next several turns, I managed to close into melee, kill a zed, and then fall back again before the rest could catch me. It was a game of cat and mouse and it worked pretty well as long as the activation rolls went my way. Again, I was lucky and was able to thin the ranks enough that a mass melee didn't seem so overwhelming.
Mr. Brown repeated the mantra: "Let them come to you... |
Destroy the lead elements with overwhelming firepower. |
Fall back...Repeat." |
In the span of a few turns all the zeds were killed. Fortunately the activation rolls continued to be in my favor and Mr. Brown seemed to be making a breeze of it. By this point only 1 PEF remained on the board. The other two had been revealed early on but only increased the Encounter Rating by 1 point each. I ruled that the final PEF had to be revealed before the scenario would end. So Mr. Brown began circling the house to get eyes on it. At this point I was kind of hoping for more zombies as I'd made pretty short work of the others.
Moving in a low, fast crouch he went to the corner of the house, hoping for a better view. He thought he saw movement just beyond the hedge behind the tractor, but he couldn't be sure. |
The last PEF turned out to be nothing but a case of nerves. Mr. Brown had been very fortunate indeed as none of the PEFs turned out to be anything.
My next scenarios will have him searching nearby farmsteads to gather materials to fortify his own home. We will see what happens after that.
Until next time, carry on!
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